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Online Lesson
Anachronisms
Suggested Lesson Plan
| Online Anachronism Lesson
Actual times taken for this activity will vary depending upon each pupil's ability. On each page there is a link back to the explanation page if pupil's need further explanation. The times given in this lesson plan are the times taken for a pupil of average ability to complete each task.
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| Learning Outcome | To understand the meaning of the historical term - Anachronism |
| Skills Developed | Chronology and historical terms; Knowledge and Understanding; Communication and Understanding. |
| Time | |
| 6 minutes | Introduce topic ( this may have been done in the classroom)
Recap Health and Safety guidelines for IT room.
Pupils to 'log on' and find beginning of lesson -
http://www.historyonthenet.com/Lessons/anachronism/anachronismmain.htm
Remind pupils to read instructions carefully and to ask for help if they do not understand. When ready, click on 'Begin Lesson'.
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| 3 minutes | Pupils to read explanation page. This could be done as a class activity with pupils suggesting further anachronisms possibly for the time period that they are studying. |
| 4 minutes | Pupils to complete picture jigsaw and to try to spot the anachronisms in the picture. |
| 5 minutes | Pupils move on to 'Spot the Anachronism'.
There are ten hidden anachronisms in the picture. Pupils click around the picture and are told if they are right or wrong.
The anachronisms are - TV aerial, clock, tractor, zebra crossing, flask, bicycle, crash helmet, glasses, personal cassette player, headphones. |
| 2 minutes | To check understanding, pupils now have to complete a sentence taken from the explanation page. The missing words are dragged and dropped into place using the mouse. |
| 20 minutes | Pupils to write their own 'Anachronism Story' in the form provided. As an incentive to pupils
History on the Net publishes a selection of stories received.
Pupils can see some of the stories published on the next page. This may also be helpful for lower ability pupils to give them some ideas about what to write. If you wish to print the stories - place the mouse curser next to the first letter, hold the left mouse button down and drag to the bottom right corner of the story. Click copy on the browser bar. Open Word and click paste. The story can now be printed. |
| 15 minutes | This can be used to go over answers as a whole class.
Pupils could be allowed to play some of the history games on this site. Further historical research could be done using the pages on this site or from the A-Z of History. |
| 5 minutes | Pupils to log off and leave the room clean and tidy |
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